Here I'll show you what I use to work my balloon magick on FurryMUCK. I'm fairly certain this code will work on other MUCKs based on the program running FurryMUCK-- so user beware! I'll assume you know how to examine yourself as well as @set your properties. If you don't know how, then I suggest looking to the FurryMUCK webstation to find help or try asking one of the FurryMUCK HelpStaffers (it's their job to help you).
Some notes, please remember that all actions must be unique. If two airtanks with actions both named the same, the MUCK will get confused and activate one of the actions at random. My own system is to use the first letter of the desired effect and the fur's name, hence Morphy's inflation action becomes imor. Another system is to use the opposite (the letter of the fur's name and codeword for effect) and get infm. If you find you need to rename the action because the name is used elsewhere then employ the @name command and replace all instances of the old command anywhere in the settings by hand.
Pick your poison:
(Last edit: 03/02/00 11:48)